WIGGLY GATORRACE A FLY / THE DATA
FOR THE NERDS

Real charts.
Real numbers.

Every chart on this page is generated straight from actual log files and data - nothing here is illustrative or invented. Scroll down for raw downloads if you want to check our work.

01 · THE BENCHMARK

Same brain, same rules,
three difficulties.

6 seeds (Johnny, Frank, Pickles, Meatball, Ziggy, Beans) each ran 2,500 real, logged attempts on Easy, Medium, and Hard - 45,000 real attempts total, 15,000 per difficulty. Every seed on every tier started from the exact same shared checkpoint, so the only thing that differs between difficulties is the game's own physics, not anything about the search process. Full methodology in the project journal →

02 · DID THEY LEARN?

The brain carries forward.
It's not a reset every time.

Within a single fly's run, the brain genuinely learns - each of the 2,500 attempts uses the same evolving set of synaptic weights, not a fresh one. An eligibility trace tracks which synapses just fired together; the attempt's outcome then scales how much that trace becomes an actual, permanent weight change. That change is verified with a clean, no-exploration probe right after - if it helped, it's kept as the new best; if not, the weights are reverted right back to before that attempt. Good changes stick. Bad ones don't.

attempt 1: score= 820 -> clean=240 reverted (best stays 1400) eps=0.12

That's a real line from a real log: the fly tried something, it didn't pan out, and the change was undone - learning from a mistake by discarding it, not repeating it blind. Exploration itself also decays over the run (epsilon 0.12 → 0.02), so early attempts experiment more and later attempts increasingly exploit what's already been learned - more direct evidence of accumulated learning, not independent fresh tries each time. What resets each attempt is the course itself (position, obstacles) - not the brain.

03 · SCORE DISTRIBUTIONS

45,000 real attempts,
three very different shapes.

Every clean (no-exploration) score across all 6 seeds, combined per difficulty. Log-scaled Y axis - the tail is real, just rare.

04 · TYPICAL VS. CEILING

Two different questions,
two different answers.

Comparing the best-ever score per tier isn't the same as comparing what a typical attempt looks like - and mixing them up is misleading. Here's both, done honestly.

ComparisonMean AMean Bz-scoreVerdict
A z-score past roughly ±2 is generally considered statistically meaningful; past ±10 is about as close to certain as real-world data gets. Hard's typical attempt is overwhelmingly worse than Easy's or Medium's - not a subtle effect. Easy and Medium's typical attempts are much closer to each other than their best-ever scores would suggest - the gap between their maximums (13,930 vs 10,090) is mostly a rare-outlier effect, not a shift in how the whole distribution behaves. Best-ever scores answer "how far can a lucky run get"; means answer "what does this actually look like most of the time" - both are real, they just answer different questions.
05 · PER-SEED LEADERBOARD

Same starting brain,
six different outcomes.

Best real score per seed, per difficulty (2,500 attempts each). Ranked by average placement across all three tiers.

#FlyEasyMediumHardAvg. rank
06 · ROUND 2 · PUSHING THE WINNER

Not the benchmark.
A follow-up experiment.

After the 45,000-attempt benchmark above finished, we took just the winning fly on each tier and asked: could dedicated extra training push it even further? This is a separate, follow-up experiment on top of the benchmark - not part of the leaderboard, and not run with the same budget as every fly above.

Pickles' real Hard checkpoint (9,620, from the benchmark above) got 2,500 more real training attempts, three different ways: more of the same search (barely moved it), letting a wider slice of the brain learn (a real 50% jump, to 14,420), and widening it further still (fell right back to a flat zero improvement - not a gradual taper, a cliff).
Does the "wider brain" trick generalize?StartResultChange
Hard (Pickles)9,62014,420+50%
Medium (Pickles)6,8806,880+0%
Easy (Meatball)13,93013,930+0%
Real, honest conclusion: the trick is Hard-specific, not a general "more brain access is better" rule - it didn't move Medium or Easy at all. Full write-up, including a real incident where the original checkpoint got overwritten and had to be recovered, in the journal →
07 · CONNECTOME COMPOSITION

What's actually
in the subgraph.

Real counts from the MaleCNS reconstruction - the same 2,476-neuron, 11,364-synapse subgraph used everywhere on this site.

08 · FEATURED RUN LEDGER

Every featured run,
real or not.

The individually-recorded showcase runs (not the bulk benchmark attempts above) - no card design, just the raw table.

Run IDFlyMapDifficultyScoreSurvivalResultReal?
09 · RAW DOWNLOADS

Check our
work.

easy-benchmark-stats.json medium-survival-stats.json hard-benchmark-stats.json runs.json experiments.json hall-of-fame.json brain-graph.json
These summary files aren't 45,000-row logs - they're what's needed to verify the numbers on this page. Open hall-of-fame.json and check totalRealAttempts (45,000) and distribution.n (also 45,000) - that's every real attempt, boiled down to the mean/median/percentiles you see above. Or open any *-benchmark-stats.json and check attemptsLogged per fly (2,500) - six flies × three difficulty files = the same 45,000. Or just click Load Data & Verify above and let your own browser do that arithmetic against the live files.
The full per-attempt logs below - all 45,000 real attempts, six flies × three difficulties × 2,500 each - were reconstructed via a deterministic replay from each fly's real starting checkpoint and the same seeded training code used originally, then checked line-for-line against the real historical results still on hand. All 18 fly/difficulty combinations came back an exact match, confirming the replay is faithful, not approximated. Full methodology and the incident that made this necessary, in the journal →

EASY

MEDIUM

HARD

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